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The Adventurers' Guild became one of the most influential agencies in the region. The holder of the magical Zenith was usually a member. The Guild offered equipment, training and advice to so many of the most famous Chiaro that it had substantial sway over government and business. Later it would offer membership to would-be heroes of other races.

adventurers_guild.txt · Last modified: 2013/07/14 00:44 by radioactive_toast